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As the online service industry has continued to grow, illegal activities in the online world have drastically increased and become more diverse. Most illegal activities occur continuously because cyber assets, such as game items and cyber money in online games, can be monetized into real currency. The aim of this study is to detect game bots in a massively multiplayer online role playing game (MMORPG). We observed the behavioral characteristics of game bots and found that they execute repetitive tasks associated with gold farming and real money trading. We propose a game bot detection method based on user behavioral characteristics. The method of this paper was applied to real data provided by a major MMORPG company. Detection accuracy rate increased to 96.06 % on the banned account list.
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The literature is rich of various works on the problem of game bot detection that we review in the following. Table 1 summarizes and compares various server-side detection schemes. We present key server-side detection methods classified into six analysis categories: action frequency, social activity, gold farming group, sequence, similarity, and moving path.
Gold farming group analysis uses the virtual economy in online games and traces abnormal trade networks formed by gold farmers, merchants, bankers, and buyers. To characterize each player, Itsuki et al. (2010) used four types of statistics: total action count, activity time, total chat count, and the amount of virtual currency managed in a given period of time. Seo and Kim (2011) analyzed gold farming group connection patterns using routing and source location information. Kwon et al. (2013) investigated gold farming networks and detected the entire network structure of gold farming groups. This work, while distantly related, is not concerned with the detection of bots, but with understanding the unique roles each bot plays in the virtual underground ecosystem given a valid detection.
In Table 4, we present the basic directed characteristics of each network of the game bot and human groups from Aion (Son et al. 2012). First, we see that the average degree of the human group is approximately 18 times larger compared with the game bot group in the party network. The reason is that human users form a party with many and unspecified users, whereas game bots play with several specific other game bots. The average degree of the friendship network of the human group is larger by a factor of approximately four compared with the game bot group. This fact indicates that the friendship of game bots is utterly different from that of human users. Game bot friends simply mean other game bots with which to play. The fact that the average degree of the human group is 2.5 times larger than the game bot group is observed in the case of the trade network. However, the average clustering coefficient of the game bot group is approximately five times larger compared with the human group. We assume that game bots have roles (Kwon et al. 2013; Ahmad et al. 2009). For instance, some game bots are responsible for gold farming, while other game bots gather game money and items from gold farmers or sell them for real money (Woo et al. 2011).
We also observed the existence of five collectors who received items attached to mail from many other game bots. These collectors received items over 6000 times during the observation period. This shows that there are several gold farming groups. In the case of the shop network, we can see the smallest number of nodes of both groups. Players are immobile in the merchant mode, and thus cannot engage in any action that requires movement, such as hunting monsters, harvesting items, etc. Consequently, game bots do not focus on the merchant mode because it can be a waste of time for them.
Insufficient download speed creates high ping, not low fps. (I know what i'm talking about, since i was playing aion with a very limited internet back in 2009, I didn't have worse fps than the others, my game was just 10s+ in the past since it was trying to catch up and download every player information)
Nothing that you can do to make it much better, as other people suggested already, having the best single core perf is better for aion, but it doesn't mean your game will be smooth during siege, especially in prades which is by far the worst one. 2ff7e9595c
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